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INI File | 2003-03-13 | 19.0 KB | 498 lines |
- [DefaultPlayer]
- Name=Player
- Class=U2Pawns.U2PlayerSP
- Team=0
- Skin=
- Face=
-
- [Engine.PlayerInput]
- bMaxMouseSmoothing=True
- MouseSensitivity=5.000000
- MouseSmoothThreshold=0.070000
- DoubleClickTime=0.000000
- bInvertMouse=false
-
- [Engine.Input]
- Aliases[0]=(Command="Button bFire | Fire",Alias=Fire)
- Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire)
- Aliases[2]=(Command="Axis aBaseY Speed=+300.0",Alias=MoveForward)
- Aliases[3]=(Command="Axis aBaseY Speed=-300.0",Alias=MoveBackward)
- Aliases[4]=(Command="Axis aBaseX Speed=-150.0",Alias=TurnLeft)
- Aliases[5]=(Command="Axis aBaseX Speed=+150.0",Alias=TurnRight)
- Aliases[6]=(Command="Axis aStrafe Speed=-300.0",Alias=StrafeLeft)
- Aliases[7]=(Command="Axis aStrafe Speed=+300.0",Alias=StrafeRight)
- Aliases[8]=(Command="Button bJump | Jump | Axis aUp Speed=+300.0",Alias=Jump)
- Aliases[9]=(Command="Button bDuck | Axis aUp Speed=-300.0",Alias=Duck)
- Aliases[10]=(Command="Button bLook",Alias=Look)
- Aliases[11]=(Command="Toggle bLook",Alias=LookToggle)
- Aliases[12]=(Command="ActivateItem",Alias=InventoryActivate)
- Aliases[13]=(Command="NextItem",Alias=InventoryNext)
- Aliases[14]=(Command="PrevItem",Alias=InventoryPrevious)
- Aliases[15]=(Command="Axis aLookUp Speed=+100.0",Alias=LookUp)
- Aliases[16]=(Command="Axis aLookUp Speed=-100.0",Alias=LookDown)
- Aliases[17]=(Command="Button bSnapLevel",Alias=CenterView)
- Aliases[18]=(Command="Button bRun",Alias=Walking)
- Aliases[19]=(Command="Button bStrafe",Alias=Strafe)
- Aliases[20]=(Command="NextWeapon",Alias=NextWeapon)
- Aliases[21]=(Command="ActivateTranslator",Alias=ActivateTranslator)
- Aliases[22]=(Command="ActivateHint",Alias=ActivateHint)
- Aliases[23]=(Command="Button bFreeLook",Alias=FreeLook)
- Aliases[24]=(Command="ViewClass Pawn",Alias=ViewTeam)
- Aliases[25]=(Command="Button bTurnToNearest",Alias=TurnToNearest)
- Aliases[26]=(Command="Button bTurn180",Alias=Turn180)
- Aliases[27]=(Command="Button bLeanForward",Alias=LeanForward)
- Aliases[28]=(Command="Button bLeanLeft",Alias=LeanLeft)
- Aliases[29]=(Command="Button bLeanRight",Alias=LeanRight)
- Aliases[30]=(Command="Button bLeanUp",Alias=LeanUp)
- Aliases[31]=(Command="",Alias=None)
- Aliases[32]=(Command="",Alias=None)
- Aliases[33]=(Command="",Alias=None)
- Aliases[34]=(Command="",Alias=None)
- Aliases[35]=(Command="",Alias=None)
- Aliases[36]=(Command="",Alias=None)
- Aliases[37]=(Command="",Alias=None)
- Aliases[38]=(Command="",Alias=None)
- Aliases[39]=(Command="",Alias=None)
- LeftMouse=Fire
- RightMouse=AltFire
- MiddleMouse=AltFire
- Tab=SendEvent Type
- Enter=Use | OnRelease Unuse
- Shift=Walking
- Ctrl=Duck
- Alt=
- Pause=Pause
- CapsLock=
- Escape=SendEvent ShowMenus
- Space=Jump
- PageDown=LookDown
- End=CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=1
- Left=StrafeLeft
- Up=MoveForward
- Right=StrafeRight
- Down=MoveBackward
- A=StrafeLeft
- D=StrafeRight
- W=MoveForward
- S=MoveBackward
- R=Reload
- Q=LeanLeft
- E=LeanRight
- Insert=
- 0=
- 1=SwitchWeapon 1
- 2=SwitchWeapon 2
- 3=SwitchWeapon 3
- 4=SwitchWeapon 4
- 5=SwitchWeapon 5
- 6=
- 7=
- 8=
- 9=
- C=Duck
- G=
- L=
- M=
- O=
- T=
- Z=
- Equals=
- Minus=
- Comma=StrafeLeft
- Period=StrafeRight
- Slash=
- LeftBracket=PrevWeapon | ZoomIn
- RightBracket=NextWeapon | ZoomOut
- Backslash=
- MouseX=Axis aMouseX Speed=6.0
- MouseY=Axis aMouseY Speed=6.0
- MouseW=
- None=
- Cancel=
- Backspace=
- PageUp=LookUp
- PageDown=LookDown
- Home=Camera Align
- Delete=
- Select=
- Print=
- Execute=
- PrintScrn=
- Help=
- B=
- F=Use | OnRelease Unuse
- H=
- I=ViewClass projectileMiniRocket | OnRelease ViewSelf
- J=
- K=
- P=
- U=
- V=
- X=
- Y=
- ;NumPad0=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=0,roll=16384)
- ;NumPad1=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=32768,roll=-16384)
- ;NumPad2=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=16384,roll=32768)
- ;NumPad3=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=-16384,roll=0)
- ;NumPad4=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=16384,yaw=0,roll=16384)
- ;NumPad5=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=-16384,yaw=0,roll=16384)
- ;NumPad6=set playercontroller bZeroRoll True | set playercontroller rotation (pitch=0,yaw=0,roll=0)
- NumPad7=
- NumPad8=
- NumPad9=
- GreyStar=
- Separator=
- NumPadPeriod=Duck
- GreySlash=
- F1=
- F2=
- F3=
- F4=SendEvent ToggleObjectives
- F5=QuickSave
- F6=
- F7=
- F8=QuickLoad
- F9=shot
- F10=BumpGamma
- F11=BumpBrightness
- F12=BumpContrast
- ;F13=PlayersOnly // shift-F1
- ;F14=god // shift-F2
- ;F15=ToggleBehindView // shift-F3
- ;F16=ToggleRMode // shift-F4
- ;F17=viewclass aicontroller // shift-F5
- ;F18=viewclass aicontroller // shift-F6
- ;F19=viewself // shift-F7
- ;F20=tracelock aicontroller // shift-F8
- ;F21=ToggleScoreboard // shift-F9
- ;F22=stat quick // shift-F10
- ;F23=stat clear // shift-F11
- ;F24=ToggleTimeDemo // shift-F12
- ;UnknownA4=TraceToggle // alt-F1
- ;UnknownA5=TraceLock // alt-F2
- ;UnknownA6=TraceToggleSpam // alt-F3
- ;UnknownA7=TraceToggleLevel // alt-F4
- ;UnknownA8=TraceToggleConsole | TraceToggleLog // alt-F5
- ;UnknownA9=TraceToggleAgentInfo // alt-F6
- ;UnknownAA= // alt-F7
- ;UnknownAB= // alt-F8
- ;UnknownAC=ToggleShowAll // alt-F9
- ;UnknownAD=ToggleShowKPs // alt-F10
- ;UnknownAE=ToggleShowNPs // alt-F11
- ;UnknownAF=Paths Show // alt-F12
- ;Unknown92=SendEvent ToggleSummonMenu // Ctrl-F1
- ;Unknown93=SendEvent ToggleDebugMenu // Ctrl-F2
- ;Unknown94= // Ctrl-F3
- ;Unknown95= // Ctrl-F4
- ;Unknown96= // Ctrl-F5
- ;Unknown97= // Ctrl-F6
- ;Unknown98=FastForward 1 | OnRelease FastForward 0 // Ctrl-F7
- ;Unknown99=trace funcs // Ctrl-F8
- ;Unknown9A=trace gotos // Ctrl-F9
- ;Unknown9B=trace toggle tr_path tr_wandinfo // Ctrl-F10
- ;Unknown9C=ToggleEchoToHUD // Ctrl-F11
- ;Unknown9D=trace echo // Ctrl-F12
- // shift/ctrl/alt-left/middle/right mouse buttons (requires RemapMouseEvents=True in Unreal2.ini)
- ;UnknownB1=EdHitactor // Shift-Left
- ;UnknownB2= // Shift-Middle
- ;UnknownB3= // Shift-Right
- ;UnknownB4=Teleport | OnRelease UnTeleport // Ctrl-Left
- ;UnknownB5= // Ctrl-Middle
- ;UnknownB6=ToggleCC // Ctrl-Right
- ;UnknownB7=altfire // Alt-Left
- ;UnknownB8= // Alt-Middle
- ;UnknownB9=fire // Alt-Right
- // other
- NumLock=
- ScrollLock=
- LShift=
- RShift=
- LControl=
- RControl=
- Semicolon=
- Tilde=SendEvent ShowConsole
- SingleQuote=Strafe
- Attn=
- CrSel=
- ExSel=
- ErEof=
- Play=
- Zoom=
- NoName=
- PA1=
- OemClear=
- MouseZ=
- MouseWhlDn=NextWeapon | ZoomOut
- MouseWhlUp=PrevWeapon | ZoomIn
- GreyMinus=
- GreyPlus=
- //Joy1=Fire
- //Joy2=Jump
- //Joy3=AltFire
- //Joy4=Duck
- //Joy5=NextWeapon
- //Joy6=SwitchWeapon 2
- //Joy7=SwitchWeapon 3
- //Joy8=SwitchWeapon 4
- //Joy9=SwitchWeapon 9
- //Joy10=SwitchWeapon 0
- //Joy11=InventoryPrevious
- //Joy12=InventoryActivate
- //Joy13=InventoryNext
- //Joy14=
- //Joy15=
- //Joy16=
- //JoyX=Axis aStrafe SpeedBase=300.0 DeadZone=0.4
- //JoyY=Axis aBaseY SpeedBase=300.0 DeadZone=0.4
- //JoyZ=
- //JoyR=
- //JoyU=Axis aBaseX SpeedBase=300.0 DeadZone=0.4
- //JoyV=Axis aLookup SpeedBase=300.0 DeadZone=0.4
- //JoyPovRight=SwitchWeapon 6
- //JoyPovLeft=SwitchWeapon 7
- //JoyPovUp=SwitchWeapon 8
- //JoyPovDown=SwitchWeapon 5
-
- [Engine.PlayerController]
- bNeverSwitchOnPickup=true
- WeaponPriority[0]=weaponInvTakkra
- WeaponPriority[1]=weaponInvFlamethrower
- WeaponPriority[2]=weaponInvLeechGun
- WeaponPriority[3]=weaponInvDispersion
- WeaponPriority[4]=weaponInvPistol
- WeaponPriority[5]=weaponInvEnergyRifle
- WeaponPriority[6]=weaponInvSniperRifle
- WeaponPriority[7]=weaponInvShotgun
- WeaponPriority[8]=weaponInvGrenadeLauncher
- WeaponPriority[9]=weaponInvRocketLauncher
- WeaponPriority[10]=weaponInvAssaultRifle
- WeaponPriority[11]=weaponInvSingularityCannon
- WeaponPriority[12]=weaponInvLaserRifle
- WeaponPriority[13]=weaponTutorialInvGrenadeLauncher
- WeaponPriority[14]=None
- WeaponPriority[15]=None
- WeaponPriority[16]=None
- WeaponPriority[17]=None
- WeaponPriority[18]=None
- WeaponPriority[19]=None
- WeaponPriority[20]=None
- WeaponPriority[21]=None
- WeaponPriority[22]=None
- WeaponPriority[23]=None
- WeaponPriority[24]=None
- WeaponPriority[25]=None
- WeaponPriority[26]=None
- WeaponPriority[27]=None
- WeaponPriority[28]=None
- WeaponPriority[29]=None
- WeaponPriority[30]=None
- WeaponPriority[31]=None
- WeaponPriority[32]=None
- WeaponPriority[33]=None
- WeaponPriority[34]=None
- WeaponPriority[35]=None
- WeaponPriority[36]=None
- WeaponPriority[37]=None
- WeaponPriority[38]=None
- WeaponPriority[39]=None
- WeaponPriority[40]=None
- WeaponPriority[41]=None
- WeaponPriority[42]=None
- WeaponPriority[43]=None
- WeaponPriority[44]=None
- WeaponPriority[45]=None
- WeaponPriority[46]=None
- WeaponPriority[47]=None
- WeaponPriority[48]=None
- WeaponPriority[49]=None
- DesiredFOV=90.000000
- DefaultFOV=90.000000
-
- [U2.U2PlayerTestController]
- SummonPackageStrings[0]=Engine
- SummonPackageStrings[1]=U2
- SummonPackageStrings[2]=U2Pawns
- SummonPackageStrings[3]=U2Weapons
- SummonPackageStrings[4]=U2Decorations
- SummonPackageStrings[5]=U2XMP
- SummonPackageStrings[6]=
- SummonPackageStrings[7]=Legend
- SummonPackageStrings[8]=ParticleSystems
- SummonPackageStrings[9]=
- SummonPackageStrings[10]=
- SummonPackageStrings[11]=
- SummonPackageStrings[12]=
- SummonPackageStrings[13]=U2Test
- SummonPackageStrings[14]=
- SummonPackageStrings[15]=
-
- // one weapon for each hand position
- GoodiesList[0]=U2Weapons.weaponInvAssaultRifle
- GoodiesList[1]=U2Weapons.weaponInvRocketLauncher
- GoodiesList[2]=U2Weapons.weaponInvPistol
- GoodiesList[3]=U2Weapons.weaponInvFlamethrower
- // other weapons
- GoodiesList[4]=U2Weapons.weaponInvGrenadeLauncher
- GoodiesList[5]=U2Weapons.weaponInvLeechGun
- GoodiesList[6]=U2Weapons.weaponInvEnergyRifle
- GoodiesList[7]=U2Weapons.weaponInvShotgun
- GoodiesList[8]=U2Weapons.weaponInvSingularityCannon
- GoodiesList[9]=U2Weapons.weaponInvSniperRifle
- GoodiesList[10]=U2Weapons.weaponInvLaserRifle
- GoodiesList[11]=U2Weapons.weaponInvTakkra
- GoodiesList[12]=U2Weapons.ammoInvGrenadeConcussion
- GoodiesList[13]=U2Weapons.ammoInvGrenadeEMP
- GoodiesList[14]=U2Weapons.ammoInvGrenadeFragment
- GoodiesList[15]=U2Weapons.ammoInvGrenadeIncendiary
- GoodiesList[16]=U2Weapons.ammoInvGrenadeSmoke
- GoodiesList[17]=U2Weapons.ammoInvGrenadeToxic
- GoodiesList[18]=
- GoodiesList[19]=
- GoodiesList[20]=U2XMP.FieldGeneratorDeployable
- GoodiesList[21]=U2XMP.RocketTurretDeployable
- GoodiesList[22]=U2XMP.AutoTurretDeployable
- GoodiesList[23]=U2XMP.ProximitySensorDeployable
- GoodiesList[24]=
- GoodiesList[25]=
- GoodiesList[26]=
- GoodiesList[27]=
- GoodiesList[28]=
- GoodiesList[29]=
- GoodiesList[30]=
- GoodiesList[31]=
- CreatureList[0]=(CatStr="Main-Walk",NameStr="",StatusStr="N/A")
- CreatureList[1]=(CatStr="Main-Walk",NameStr="U2Pawns.U2AraknidLight",StatusStr="")
- CreatureList[2]=(CatStr="Main-Walk",NameStr="U2Pawns.U2AraknidMedium",StatusStr="")
- CreatureList[3]=(CatStr="Main-Walk",NameStr="U2Pawns.U2AraknidHeavy",StatusStr="")
- CreatureList[4]=(CatStr="Main-Walk",NameStr="U2Pawns.U2Izarian",StatusStr="")
- CreatureList[6]=(CatStr="Main-Walk",NameStr="U2Pawns.U2MarineLight",StatusStr="")
- CreatureList[7]=(CatStr="Main-Walk",NameStr="U2Pawns.U2MarineMedium",StatusStr="")
- CreatureList[8]=(CatStr="Main-Walk",NameStr="U2Pawns.U2MarineHeavy",StatusStr="")
- CreatureList[9]=(CatStr="Main-Walk",NameStr="U2Pawns.U2MercFemLight",StatusStr="")
- CreatureList[10]=(CatStr="Main-Walk",NameStr="U2Pawns.U2MercFemMedium",StatusStr="")
- CreatureList[11]=(CatStr="Main-Walk",NameStr="U2Pawns.U2MercFemHeavy",StatusStr="")
- CreatureList[12]=(CatStr="Main-Walk",NameStr="U2Pawns.U2MercJapLight",StatusStr="")
- CreatureList[13]=(CatStr="Main-Walk",NameStr="U2Pawns.U2MercJapMedium",StatusStr="")
- CreatureList[14]=(CatStr="Main-Walk",NameStr="U2Pawns.U2MercJapHeavy",StatusStr="")
- CreatureList[15]=(CatStr="Main-Walk",NameStr="U2Pawns.U2SkaarjLight",StatusStr="")
- CreatureList[16]=(CatStr="Main-Walk",NameStr="U2Pawns.U2SkaarjMedium",StatusStr="")
- CreatureList[17]=(CatStr="Main-Walk",NameStr="U2Pawns.U2SkaarjHeavy",StatusStr="")
- CreatureList[25]=(CatStr="Main-Walk",NameStr="U2Pawns.U2Tosc",StatusStr="")
- CreatureList[26]=(CatStr="Main-Hover",NameStr="U2Pawns.U2DrakkDroid",StatusStr="")
- CreatureList[27]=(CatStr="Main-Hover",NameStr="U2Pawns.U2DrakkLight",StatusStr="")
- CreatureList[28]=(CatStr="Main-Hover",NameStr="U2Pawns.U2DrakkMedium",StatusStr="")
- CreatureList[29]=(CatStr="Main-Hover",NameStr="U2Pawns.U2DrakkBoss",StatusStr="")
- CreatureList[36]=(CatStr="Misc-Walk",NameStr="U2Pawns.Aida",StatusStr="")
- CreatureList[37]=(CatStr="Misc-Walk",NameStr="U2Pawns.Isaak",StatusStr="")
- CreatureList[38]=(CatStr="Misc-Walk",NameStr="U2Pawns.Neban",StatusStr="")
- CreatureList[39]=(CatStr="Misc-Walk",NameStr="U2Pawns.U2KaiClothed",StatusStr="")
- CreatureList[40]=(CatStr="Misc-Walk",NameStr="U2Pawns.U2CivilianScientist",StatusStr="")
- CreatureList[41]=(CatStr="Misc-Walk",NameStr="U2Pawns.U2ColonistHumanFemaleA",StatusStr="")
- CreatureList[42]=(CatStr="Misc-Walk",NameStr="U2Pawns.U2ColonistHumanMaleA",StatusStr="")
- CreatureList[43]=(CatStr="Misc-Walk",NameStr="U2Pawns.U2SpecialCivilian",StatusStr="")
- CreatureList[44]=(CatStr="Misc-Walk",NameStr="U2Pawns.RaffTrainingBot",StatusStr="")
- CreatureList[51]=(CatStr="Other-Walk",NameStr="U2Pawns.U2Cockroach",StatusStr="")
- CreatureList[52]=(CatStr="Other-Walk",NameStr="U2Pawns.U2Cyprid",StatusStr="")
- CreatureList[53]=(CatStr="Other-Walk",NameStr="U2Pawns.U2MegaParata",StatusStr="")
- CreatureList[54]=(CatStr="Other-Walk",NameStr="U2Pawns.U2MegaSnipe",StatusStr="")
- CreatureList[55]=(CatStr="Other-Walk",NameStr="U2Pawns.U2MiniMukhogg",StatusStr="")
- CreatureList[56]=(CatStr="Other-Walk",NameStr="U2Pawns.U2MiniRammer",StatusStr="")
- CreatureList[57]=(CatStr="Other-Walk",NameStr="U2Pawns.U2Mukhogg",StatusStr="")
- CreatureList[58]=(CatStr="Other-Walk",NameStr="U2Pawns.U2Parata",StatusStr="")
- CreatureList[59]=(CatStr="Other-Walk",NameStr="U2Pawns.U2Rammer",StatusStr="")
- CreatureList[60]=(CatStr="Other-Walk",NameStr="U2Pawns.U2Seagoat",StatusStr="")
- CreatureList[61]=(CatStr="Other-Walk",NameStr="U2Pawns.U2Snipe",StatusStr="")
- CreatureList[71]=(CatStr="Other-Fly",NameStr="U2Pawns.U2FlyingSnake",StatusStr="")
- CreatureList[72]=(CatStr="Other-Fly",NameStr="U2Pawns.U2Hummer",StatusStr="")
- CreatureList[73]=(CatStr="Other-Fly",NameStr="U2Pawns.U2Spore",StatusStr="")
- CreatureList[80]=(CatStr="Other-Fly",NameStr="U2Pawns.U2Diver",StatusStr="")
- CreatureList[81]=(CatStr="Other-Swim",NameStr="U2Pawns.U2Bellowfish",StatusStr="")
- CreatureList[82]=(CatStr="Other-Swim",NameStr="U2Pawns.U2KillerSprout",StatusStr="")
- CreatureList[83]=(CatStr="Other-Swim",NameStr="U2Pawns.U2KillerTadpole",StatusStr="")
- CreatureList[84]=(CatStr="Other-Swim",NameStr="U2Pawns.U2PinwheelFish",StatusStr="")
- CreatureList[85]=(CatStr="Other-Swim",NameStr="U2Pawns.U2Schoolfish",StatusStr="")
- CreatureList[86]=(CatStr="Other-Swim",NameStr="U2Pawns.U2Uglyfish",StatusStr="")
- CreatureList[87]=(CatStr="Other-Swim",NameStr="U2Pawns.U2WaterDipper",StatusStr="")
- //NA/ROT/OBE:
- //CreatureList[]=(CatStr="Other-Fly", NameStr="U2Pawns.U2Bat", StatusStr="")
- //CreatureList[]=(CatStr="Other-Fly", NameStr="U2Pawns.U2CleaningBot", StatusStr="")
- //CreatureList[]=(CatStr="Other-Fly", NameStr="U2Pawns.U2RepairBot", StatusStr="")
- //CreatureList[]=(CatStr="Other-Swim", NameStr="U2Pawns.U2IceWorm", StatusStr="")
- //CreatureList[]=(CatStr="Other-Swim", NameStr="U2Pawns.U2Jellyfish", StatusStr="")
- //CreatureList[]=(CatStr="Main-Swim", NameStr="U2Pawns.U2ShianWarrior", StatusStr="")
- //CreatureList[]=(CatStr="Main-Swim", NameStr="U2Pawns.U2ShianWorker", StatusStr="")
- //CreatureList[]=(CatStr="Other-Swim", NameStr="U2Pawns.U2TubeWorm", StatusStr="")
- //CreatureList[]=(CatStr="Other-Walk", NameStr="U2Pawns.U2NStriderSmall", StatusStr="")
- //CreatureList[]=(CatStr="Other-Walk", NameStr="U2Pawns.U2NStriderLarge", StatusStr="")
- //CreatureList[]=(CatStr="Other-Walk", NameStr="U2Pawns.U2Forager", StatusStr="")
- //CreatureList[]=(CatStr="Other-Walk", NameStr="U2Pawns.U2Chiton", StatusStr="")
- //CreatureList[]=(CatStr="Other-Walk", NameStr="U2Pawns.U2SentryBot", StatusStr="")
-
- [U2AI.ScriptControllerBase]
- DebugMode=0
- //DebugMode=1 // show internal debug info
- //DebugMode=2 // dump commands and log executed commands
- //DebugMode=3 // 1+2
- //DebugMode=4 // dump events
- //DebugMode=8 // dump control flow jumps (gotos, calls, onevent etc.)
- //DebugMode=11 // dump everything but events
- //DebugMode=15 // dump everything
- ErrorMessageFrequency=3.0 // rate at which script errors are logged to screen in-game
-
- [Engine.TriggerHelper]
- //bDebugMode=true // log trigger debug info
-
- [Engine.LicenseeController]
- DebugFlags=0 // no AI debug info
- //DebugFlags=7 // anims
- //DebugFlags=16 // basic AI (incl. state changes if bTrackStateChanges, etc.)
- //DebugFlags=32 // attacks / weapons
- //DebugFlags=64 // events
- //DebugFlags=128 // movement
- //DebugFlags=176 // all except anims and events
- //DebugFlags=240 // all except anims
- //DebugFlags=247 // all including anims
- //DebugForced=true // show forced debug messages
- bTrackStateChanges=false
- //bTrackStateChanges=true // log gotostate/goto information
-
- [U2AI.U2NPCController]
- //bVisibleAI=true // show/hide AI intermediate/final destination actors
-
- [U2.U2Pawn]
- bDisableErrorColors=true
- bDisableErrorMessages=true
- DodgeXYVelocityScale=2.0
- DodgeJumpZScale=0.6
-
- [U2.HitActorDebugInfoManager]
- XOffset=4
- YOffset=256
- bConsoleEcho=false
- bLogfileEcho=false
- bShowLevel=false
- bShowAgentInfo=false
-
- [U2.ScoreboardInfoManager]
- XOffset=4
- YOffset=-20
- bConsoleEcho=false
- bLogfileEcho=false
-
- [U2.U2PlayerController]
- bInstantRocket=false
- bAutoTaunt=false
- bNoAutoTaunts=false
- bNoVoiceTaunts=false
- bNoMatureLanguage=false
- bNoVoiceMessages=false
- bNoVoices=false
- bIgnoreNextWhenZoomed=true
- UIAlpha=255
- EnemyTurnSpeed=45000
-
- [U2.U2PlayerNetTestController]
- bUseDuckToggles=false
- bUseLeanToggles=false
- bUseRunToggles=false
-