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INI File  |  2003-03-13  |  19.0 KB  |  498 lines

  1. [DefaultPlayer]
  2. Name=Player
  3. Class=U2Pawns.U2PlayerSP
  4. Team=0
  5. Skin=
  6. Face=
  7.  
  8. [Engine.PlayerInput]
  9. bMaxMouseSmoothing=True
  10. MouseSensitivity=5.000000
  11. MouseSmoothThreshold=0.070000
  12. DoubleClickTime=0.000000
  13. bInvertMouse=false
  14.  
  15. [Engine.Input]
  16. Aliases[0]=(Command="Button bFire | Fire",Alias=Fire)
  17. Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire)
  18. Aliases[2]=(Command="Axis aBaseY  Speed=+300.0",Alias=MoveForward)
  19. Aliases[3]=(Command="Axis aBaseY  Speed=-300.0",Alias=MoveBackward)
  20. Aliases[4]=(Command="Axis aBaseX Speed=-150.0",Alias=TurnLeft)
  21. Aliases[5]=(Command="Axis aBaseX  Speed=+150.0",Alias=TurnRight)
  22. Aliases[6]=(Command="Axis aStrafe Speed=-300.0",Alias=StrafeLeft)
  23. Aliases[7]=(Command="Axis aStrafe Speed=+300.0",Alias=StrafeRight)
  24. Aliases[8]=(Command="Button bJump | Jump | Axis aUp Speed=+300.0",Alias=Jump)
  25. Aliases[9]=(Command="Button bDuck | Axis aUp Speed=-300.0",Alias=Duck)
  26. Aliases[10]=(Command="Button bLook",Alias=Look)
  27. Aliases[11]=(Command="Toggle bLook",Alias=LookToggle)
  28. Aliases[12]=(Command="ActivateItem",Alias=InventoryActivate)
  29. Aliases[13]=(Command="NextItem",Alias=InventoryNext)
  30. Aliases[14]=(Command="PrevItem",Alias=InventoryPrevious)
  31. Aliases[15]=(Command="Axis aLookUp Speed=+100.0",Alias=LookUp)
  32. Aliases[16]=(Command="Axis aLookUp Speed=-100.0",Alias=LookDown)
  33. Aliases[17]=(Command="Button bSnapLevel",Alias=CenterView)
  34. Aliases[18]=(Command="Button bRun",Alias=Walking)
  35. Aliases[19]=(Command="Button bStrafe",Alias=Strafe)
  36. Aliases[20]=(Command="NextWeapon",Alias=NextWeapon)
  37. Aliases[21]=(Command="ActivateTranslator",Alias=ActivateTranslator)
  38. Aliases[22]=(Command="ActivateHint",Alias=ActivateHint)
  39. Aliases[23]=(Command="Button bFreeLook",Alias=FreeLook)
  40. Aliases[24]=(Command="ViewClass Pawn",Alias=ViewTeam)
  41. Aliases[25]=(Command="Button bTurnToNearest",Alias=TurnToNearest)
  42. Aliases[26]=(Command="Button bTurn180",Alias=Turn180)
  43. Aliases[27]=(Command="Button bLeanForward",Alias=LeanForward)
  44. Aliases[28]=(Command="Button bLeanLeft",Alias=LeanLeft)
  45. Aliases[29]=(Command="Button bLeanRight",Alias=LeanRight)
  46. Aliases[30]=(Command="Button bLeanUp",Alias=LeanUp)
  47. Aliases[31]=(Command="",Alias=None)
  48. Aliases[32]=(Command="",Alias=None)
  49. Aliases[33]=(Command="",Alias=None)
  50. Aliases[34]=(Command="",Alias=None)
  51. Aliases[35]=(Command="",Alias=None)
  52. Aliases[36]=(Command="",Alias=None)
  53. Aliases[37]=(Command="",Alias=None)
  54. Aliases[38]=(Command="",Alias=None)
  55. Aliases[39]=(Command="",Alias=None)
  56. LeftMouse=Fire
  57. RightMouse=AltFire
  58. MiddleMouse=AltFire
  59. Tab=SendEvent Type
  60. Enter=Use | OnRelease Unuse
  61. Shift=Walking
  62. Ctrl=Duck
  63. Alt=
  64. Pause=Pause
  65. CapsLock=
  66. Escape=SendEvent ShowMenus
  67. Space=Jump
  68. PageDown=LookDown
  69. End=CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=1
  70. Left=StrafeLeft
  71. Up=MoveForward
  72. Right=StrafeRight
  73. Down=MoveBackward
  74. A=StrafeLeft
  75. D=StrafeRight
  76. W=MoveForward
  77. S=MoveBackward
  78. R=Reload
  79. Q=LeanLeft
  80. E=LeanRight
  81. Insert=
  82. 0=
  83. 1=SwitchWeapon 1
  84. 2=SwitchWeapon 2
  85. 3=SwitchWeapon 3
  86. 4=SwitchWeapon 4
  87. 5=SwitchWeapon 5
  88. 6=
  89. 7=
  90. 8=
  91. 9=
  92. C=Duck
  93. G=
  94. L=
  95. M=
  96. O=
  97. T=
  98. Z=
  99. Equals=
  100. Minus=
  101. Comma=StrafeLeft
  102. Period=StrafeRight
  103. Slash=
  104. LeftBracket=PrevWeapon | ZoomIn
  105. RightBracket=NextWeapon | ZoomOut
  106. Backslash=
  107. MouseX=Axis aMouseX Speed=6.0
  108. MouseY=Axis aMouseY Speed=6.0
  109. MouseW=
  110. None=
  111. Cancel=
  112. Backspace=
  113. PageUp=LookUp
  114. PageDown=LookDown
  115. Home=Camera Align
  116. Delete=
  117. Select=
  118. Print=
  119. Execute=
  120. PrintScrn=
  121. Help=
  122. B=
  123. F=Use | OnRelease Unuse
  124. H=
  125. I=ViewClass projectileMiniRocket | OnRelease ViewSelf
  126. J=
  127. K=
  128. P=
  129. U=
  130. V=
  131. X=
  132. Y=
  133. ;NumPad0=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=0,roll=16384)
  134. ;NumPad1=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=32768,roll=-16384)
  135. ;NumPad2=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=16384,roll=32768)
  136. ;NumPad3=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=-16384,roll=0)
  137. ;NumPad4=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=16384,yaw=0,roll=16384)
  138. ;NumPad5=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=-16384,yaw=0,roll=16384)
  139. ;NumPad6=set playercontroller bZeroRoll True | set playercontroller rotation (pitch=0,yaw=0,roll=0)
  140. NumPad7=
  141. NumPad8=
  142. NumPad9=
  143. GreyStar=
  144. Separator=
  145. NumPadPeriod=Duck
  146. GreySlash=
  147. F1=
  148. F2=
  149. F3=
  150. F4=SendEvent ToggleObjectives
  151. F5=QuickSave
  152. F6=
  153. F7=
  154. F8=QuickLoad
  155. F9=shot
  156. F10=BumpGamma
  157. F11=BumpBrightness
  158. F12=BumpContrast
  159. ;F13=PlayersOnly                                        // shift-F1
  160. ;F14=god                                                // shift-F2
  161. ;F15=ToggleBehindView                                   // shift-F3
  162. ;F16=ToggleRMode                                        // shift-F4
  163. ;F17=viewclass aicontroller                             // shift-F5
  164. ;F18=viewclass aicontroller                             // shift-F6
  165. ;F19=viewself                                           // shift-F7
  166. ;F20=tracelock aicontroller                             // shift-F8
  167. ;F21=ToggleScoreboard                                   // shift-F9
  168. ;F22=stat quick                                         // shift-F10
  169. ;F23=stat clear                                         // shift-F11
  170. ;F24=ToggleTimeDemo                                     // shift-F12
  171. ;UnknownA4=TraceToggle                                  // alt-F1
  172. ;UnknownA5=TraceLock                                    // alt-F2
  173. ;UnknownA6=TraceToggleSpam                              // alt-F3
  174. ;UnknownA7=TraceToggleLevel                             // alt-F4
  175. ;UnknownA8=TraceToggleConsole | TraceToggleLog          // alt-F5
  176. ;UnknownA9=TraceToggleAgentInfo                         // alt-F6
  177. ;UnknownAA=                                             // alt-F7
  178. ;UnknownAB=                                             // alt-F8
  179. ;UnknownAC=ToggleShowAll                                // alt-F9
  180. ;UnknownAD=ToggleShowKPs                                // alt-F10
  181. ;UnknownAE=ToggleShowNPs                                // alt-F11
  182. ;UnknownAF=Paths Show                                   // alt-F12
  183. ;Unknown92=SendEvent ToggleSummonMenu                   // Ctrl-F1
  184. ;Unknown93=SendEvent ToggleDebugMenu                    // Ctrl-F2
  185. ;Unknown94=                                             // Ctrl-F3
  186. ;Unknown95=                                             // Ctrl-F4
  187. ;Unknown96=                                             // Ctrl-F5
  188. ;Unknown97=                                             // Ctrl-F6
  189. ;Unknown98=FastForward 1 | OnRelease FastForward 0      // Ctrl-F7
  190. ;Unknown99=trace funcs                                  // Ctrl-F8
  191. ;Unknown9A=trace gotos                                  // Ctrl-F9
  192. ;Unknown9B=trace toggle tr_path tr_wandinfo             // Ctrl-F10
  193. ;Unknown9C=ToggleEchoToHUD                              // Ctrl-F11
  194. ;Unknown9D=trace echo                                   // Ctrl-F12
  195. // shift/ctrl/alt-left/middle/right mouse buttons (requires RemapMouseEvents=True in Unreal2.ini)
  196. ;UnknownB1=EdHitactor                                   // Shift-Left
  197. ;UnknownB2=                                             // Shift-Middle
  198. ;UnknownB3=                                             // Shift-Right
  199. ;UnknownB4=Teleport | OnRelease UnTeleport              // Ctrl-Left
  200. ;UnknownB5=                                             // Ctrl-Middle
  201. ;UnknownB6=ToggleCC                                     // Ctrl-Right
  202. ;UnknownB7=altfire                                      // Alt-Left
  203. ;UnknownB8=                                             // Alt-Middle
  204. ;UnknownB9=fire                                         // Alt-Right
  205. // other
  206. NumLock=
  207. ScrollLock=
  208. LShift=
  209. RShift=
  210. LControl=
  211. RControl=
  212. Semicolon=
  213. Tilde=SendEvent ShowConsole
  214. SingleQuote=Strafe
  215. Attn=
  216. CrSel=
  217. ExSel=
  218. ErEof=
  219. Play=
  220. Zoom=
  221. NoName=
  222. PA1=
  223. OemClear=
  224. MouseZ=
  225. MouseWhlDn=NextWeapon | ZoomOut
  226. MouseWhlUp=PrevWeapon | ZoomIn
  227. GreyMinus=
  228. GreyPlus=
  229. //Joy1=Fire
  230. //Joy2=Jump
  231. //Joy3=AltFire
  232. //Joy4=Duck
  233. //Joy5=NextWeapon
  234. //Joy6=SwitchWeapon 2
  235. //Joy7=SwitchWeapon 3
  236. //Joy8=SwitchWeapon 4
  237. //Joy9=SwitchWeapon 9
  238. //Joy10=SwitchWeapon 0
  239. //Joy11=InventoryPrevious
  240. //Joy12=InventoryActivate
  241. //Joy13=InventoryNext
  242. //Joy14=
  243. //Joy15=
  244. //Joy16=
  245. //JoyX=Axis aStrafe SpeedBase=300.0 DeadZone=0.4
  246. //JoyY=Axis aBaseY SpeedBase=300.0 DeadZone=0.4
  247. //JoyZ=
  248. //JoyR=
  249. //JoyU=Axis aBaseX SpeedBase=300.0 DeadZone=0.4
  250. //JoyV=Axis aLookup SpeedBase=300.0 DeadZone=0.4
  251. //JoyPovRight=SwitchWeapon 6
  252. //JoyPovLeft=SwitchWeapon 7
  253. //JoyPovUp=SwitchWeapon 8
  254. //JoyPovDown=SwitchWeapon 5
  255.  
  256. [Engine.PlayerController]
  257. bNeverSwitchOnPickup=true
  258. WeaponPriority[0]=weaponInvTakkra
  259. WeaponPriority[1]=weaponInvFlamethrower
  260. WeaponPriority[2]=weaponInvLeechGun
  261. WeaponPriority[3]=weaponInvDispersion
  262. WeaponPriority[4]=weaponInvPistol
  263. WeaponPriority[5]=weaponInvEnergyRifle
  264. WeaponPriority[6]=weaponInvSniperRifle
  265. WeaponPriority[7]=weaponInvShotgun
  266. WeaponPriority[8]=weaponInvGrenadeLauncher
  267. WeaponPriority[9]=weaponInvRocketLauncher
  268. WeaponPriority[10]=weaponInvAssaultRifle
  269. WeaponPriority[11]=weaponInvSingularityCannon
  270. WeaponPriority[12]=weaponInvLaserRifle
  271. WeaponPriority[13]=weaponTutorialInvGrenadeLauncher
  272. WeaponPriority[14]=None
  273. WeaponPriority[15]=None
  274. WeaponPriority[16]=None
  275. WeaponPriority[17]=None
  276. WeaponPriority[18]=None
  277. WeaponPriority[19]=None
  278. WeaponPriority[20]=None
  279. WeaponPriority[21]=None
  280. WeaponPriority[22]=None
  281. WeaponPriority[23]=None
  282. WeaponPriority[24]=None
  283. WeaponPriority[25]=None
  284. WeaponPriority[26]=None
  285. WeaponPriority[27]=None
  286. WeaponPriority[28]=None
  287. WeaponPriority[29]=None
  288. WeaponPriority[30]=None
  289. WeaponPriority[31]=None
  290. WeaponPriority[32]=None
  291. WeaponPriority[33]=None
  292. WeaponPriority[34]=None
  293. WeaponPriority[35]=None
  294. WeaponPriority[36]=None
  295. WeaponPriority[37]=None
  296. WeaponPriority[38]=None
  297. WeaponPriority[39]=None
  298. WeaponPriority[40]=None
  299. WeaponPriority[41]=None
  300. WeaponPriority[42]=None
  301. WeaponPriority[43]=None
  302. WeaponPriority[44]=None
  303. WeaponPriority[45]=None
  304. WeaponPriority[46]=None
  305. WeaponPriority[47]=None
  306. WeaponPriority[48]=None
  307. WeaponPriority[49]=None
  308. DesiredFOV=90.000000
  309. DefaultFOV=90.000000
  310.  
  311. [U2.U2PlayerTestController]
  312. SummonPackageStrings[0]=Engine
  313. SummonPackageStrings[1]=U2
  314. SummonPackageStrings[2]=U2Pawns
  315. SummonPackageStrings[3]=U2Weapons
  316. SummonPackageStrings[4]=U2Decorations
  317. SummonPackageStrings[5]=U2XMP
  318. SummonPackageStrings[6]=
  319. SummonPackageStrings[7]=Legend
  320. SummonPackageStrings[8]=ParticleSystems
  321. SummonPackageStrings[9]=
  322. SummonPackageStrings[10]=
  323. SummonPackageStrings[11]=
  324. SummonPackageStrings[12]=
  325. SummonPackageStrings[13]=U2Test
  326. SummonPackageStrings[14]=
  327. SummonPackageStrings[15]=
  328.  
  329. // one weapon for each hand position
  330. GoodiesList[0]=U2Weapons.weaponInvAssaultRifle
  331. GoodiesList[1]=U2Weapons.weaponInvRocketLauncher
  332. GoodiesList[2]=U2Weapons.weaponInvPistol
  333. GoodiesList[3]=U2Weapons.weaponInvFlamethrower
  334. // other weapons
  335. GoodiesList[4]=U2Weapons.weaponInvGrenadeLauncher
  336. GoodiesList[5]=U2Weapons.weaponInvLeechGun
  337. GoodiesList[6]=U2Weapons.weaponInvEnergyRifle
  338. GoodiesList[7]=U2Weapons.weaponInvShotgun
  339. GoodiesList[8]=U2Weapons.weaponInvSingularityCannon
  340. GoodiesList[9]=U2Weapons.weaponInvSniperRifle
  341. GoodiesList[10]=U2Weapons.weaponInvLaserRifle
  342. GoodiesList[11]=U2Weapons.weaponInvTakkra
  343. GoodiesList[12]=U2Weapons.ammoInvGrenadeConcussion
  344. GoodiesList[13]=U2Weapons.ammoInvGrenadeEMP
  345. GoodiesList[14]=U2Weapons.ammoInvGrenadeFragment
  346. GoodiesList[15]=U2Weapons.ammoInvGrenadeIncendiary
  347. GoodiesList[16]=U2Weapons.ammoInvGrenadeSmoke
  348. GoodiesList[17]=U2Weapons.ammoInvGrenadeToxic
  349. GoodiesList[18]=
  350. GoodiesList[19]=
  351. GoodiesList[20]=U2XMP.FieldGeneratorDeployable
  352. GoodiesList[21]=U2XMP.RocketTurretDeployable
  353. GoodiesList[22]=U2XMP.AutoTurretDeployable
  354. GoodiesList[23]=U2XMP.ProximitySensorDeployable
  355. GoodiesList[24]=
  356. GoodiesList[25]=
  357. GoodiesList[26]=
  358. GoodiesList[27]=
  359. GoodiesList[28]=
  360. GoodiesList[29]=
  361. GoodiesList[30]=
  362. GoodiesList[31]=
  363. CreatureList[0]=(CatStr="Main-Walk",NameStr="",StatusStr="N/A")
  364. CreatureList[1]=(CatStr="Main-Walk",NameStr="U2Pawns.U2AraknidLight",StatusStr="")
  365. CreatureList[2]=(CatStr="Main-Walk",NameStr="U2Pawns.U2AraknidMedium",StatusStr="")
  366. CreatureList[3]=(CatStr="Main-Walk",NameStr="U2Pawns.U2AraknidHeavy",StatusStr="")
  367. CreatureList[4]=(CatStr="Main-Walk",NameStr="U2Pawns.U2Izarian",StatusStr="")
  368. CreatureList[6]=(CatStr="Main-Walk",NameStr="U2Pawns.U2MarineLight",StatusStr="")
  369. CreatureList[7]=(CatStr="Main-Walk",NameStr="U2Pawns.U2MarineMedium",StatusStr="")
  370. CreatureList[8]=(CatStr="Main-Walk",NameStr="U2Pawns.U2MarineHeavy",StatusStr="")
  371. CreatureList[9]=(CatStr="Main-Walk",NameStr="U2Pawns.U2MercFemLight",StatusStr="")
  372. CreatureList[10]=(CatStr="Main-Walk",NameStr="U2Pawns.U2MercFemMedium",StatusStr="")
  373. CreatureList[11]=(CatStr="Main-Walk",NameStr="U2Pawns.U2MercFemHeavy",StatusStr="")
  374. CreatureList[12]=(CatStr="Main-Walk",NameStr="U2Pawns.U2MercJapLight",StatusStr="")
  375. CreatureList[13]=(CatStr="Main-Walk",NameStr="U2Pawns.U2MercJapMedium",StatusStr="")
  376. CreatureList[14]=(CatStr="Main-Walk",NameStr="U2Pawns.U2MercJapHeavy",StatusStr="")
  377. CreatureList[15]=(CatStr="Main-Walk",NameStr="U2Pawns.U2SkaarjLight",StatusStr="")
  378. CreatureList[16]=(CatStr="Main-Walk",NameStr="U2Pawns.U2SkaarjMedium",StatusStr="")
  379. CreatureList[17]=(CatStr="Main-Walk",NameStr="U2Pawns.U2SkaarjHeavy",StatusStr="")
  380. CreatureList[25]=(CatStr="Main-Walk",NameStr="U2Pawns.U2Tosc",StatusStr="")
  381. CreatureList[26]=(CatStr="Main-Hover",NameStr="U2Pawns.U2DrakkDroid",StatusStr="")
  382. CreatureList[27]=(CatStr="Main-Hover",NameStr="U2Pawns.U2DrakkLight",StatusStr="")
  383. CreatureList[28]=(CatStr="Main-Hover",NameStr="U2Pawns.U2DrakkMedium",StatusStr="")
  384. CreatureList[29]=(CatStr="Main-Hover",NameStr="U2Pawns.U2DrakkBoss",StatusStr="")
  385. CreatureList[36]=(CatStr="Misc-Walk",NameStr="U2Pawns.Aida",StatusStr="")
  386. CreatureList[37]=(CatStr="Misc-Walk",NameStr="U2Pawns.Isaak",StatusStr="")
  387. CreatureList[38]=(CatStr="Misc-Walk",NameStr="U2Pawns.Neban",StatusStr="")
  388. CreatureList[39]=(CatStr="Misc-Walk",NameStr="U2Pawns.U2KaiClothed",StatusStr="")
  389. CreatureList[40]=(CatStr="Misc-Walk",NameStr="U2Pawns.U2CivilianScientist",StatusStr="")
  390. CreatureList[41]=(CatStr="Misc-Walk",NameStr="U2Pawns.U2ColonistHumanFemaleA",StatusStr="")
  391. CreatureList[42]=(CatStr="Misc-Walk",NameStr="U2Pawns.U2ColonistHumanMaleA",StatusStr="")
  392. CreatureList[43]=(CatStr="Misc-Walk",NameStr="U2Pawns.U2SpecialCivilian",StatusStr="")
  393. CreatureList[44]=(CatStr="Misc-Walk",NameStr="U2Pawns.RaffTrainingBot",StatusStr="")
  394. CreatureList[51]=(CatStr="Other-Walk",NameStr="U2Pawns.U2Cockroach",StatusStr="")
  395. CreatureList[52]=(CatStr="Other-Walk",NameStr="U2Pawns.U2Cyprid",StatusStr="")
  396. CreatureList[53]=(CatStr="Other-Walk",NameStr="U2Pawns.U2MegaParata",StatusStr="")
  397. CreatureList[54]=(CatStr="Other-Walk",NameStr="U2Pawns.U2MegaSnipe",StatusStr="")
  398. CreatureList[55]=(CatStr="Other-Walk",NameStr="U2Pawns.U2MiniMukhogg",StatusStr="")
  399. CreatureList[56]=(CatStr="Other-Walk",NameStr="U2Pawns.U2MiniRammer",StatusStr="")
  400. CreatureList[57]=(CatStr="Other-Walk",NameStr="U2Pawns.U2Mukhogg",StatusStr="")
  401. CreatureList[58]=(CatStr="Other-Walk",NameStr="U2Pawns.U2Parata",StatusStr="")
  402. CreatureList[59]=(CatStr="Other-Walk",NameStr="U2Pawns.U2Rammer",StatusStr="")
  403. CreatureList[60]=(CatStr="Other-Walk",NameStr="U2Pawns.U2Seagoat",StatusStr="")
  404. CreatureList[61]=(CatStr="Other-Walk",NameStr="U2Pawns.U2Snipe",StatusStr="")
  405. CreatureList[71]=(CatStr="Other-Fly",NameStr="U2Pawns.U2FlyingSnake",StatusStr="")
  406. CreatureList[72]=(CatStr="Other-Fly",NameStr="U2Pawns.U2Hummer",StatusStr="")
  407. CreatureList[73]=(CatStr="Other-Fly",NameStr="U2Pawns.U2Spore",StatusStr="")
  408. CreatureList[80]=(CatStr="Other-Fly",NameStr="U2Pawns.U2Diver",StatusStr="")
  409. CreatureList[81]=(CatStr="Other-Swim",NameStr="U2Pawns.U2Bellowfish",StatusStr="")
  410. CreatureList[82]=(CatStr="Other-Swim",NameStr="U2Pawns.U2KillerSprout",StatusStr="")
  411. CreatureList[83]=(CatStr="Other-Swim",NameStr="U2Pawns.U2KillerTadpole",StatusStr="")
  412. CreatureList[84]=(CatStr="Other-Swim",NameStr="U2Pawns.U2PinwheelFish",StatusStr="")
  413. CreatureList[85]=(CatStr="Other-Swim",NameStr="U2Pawns.U2Schoolfish",StatusStr="")
  414. CreatureList[86]=(CatStr="Other-Swim",NameStr="U2Pawns.U2Uglyfish",StatusStr="")
  415. CreatureList[87]=(CatStr="Other-Swim",NameStr="U2Pawns.U2WaterDipper",StatusStr="")
  416. //NA/ROT/OBE:
  417. //CreatureList[]=(CatStr="Other-Fly",  NameStr="U2Pawns.U2Bat", StatusStr="")
  418. //CreatureList[]=(CatStr="Other-Fly",  NameStr="U2Pawns.U2CleaningBot", StatusStr="")
  419. //CreatureList[]=(CatStr="Other-Fly",  NameStr="U2Pawns.U2RepairBot", StatusStr="")
  420. //CreatureList[]=(CatStr="Other-Swim", NameStr="U2Pawns.U2IceWorm", StatusStr="")
  421. //CreatureList[]=(CatStr="Other-Swim", NameStr="U2Pawns.U2Jellyfish", StatusStr="")
  422. //CreatureList[]=(CatStr="Main-Swim",  NameStr="U2Pawns.U2ShianWarrior", StatusStr="")
  423. //CreatureList[]=(CatStr="Main-Swim",  NameStr="U2Pawns.U2ShianWorker", StatusStr="")
  424. //CreatureList[]=(CatStr="Other-Swim", NameStr="U2Pawns.U2TubeWorm", StatusStr="")
  425. //CreatureList[]=(CatStr="Other-Walk", NameStr="U2Pawns.U2NStriderSmall", StatusStr="")
  426. //CreatureList[]=(CatStr="Other-Walk", NameStr="U2Pawns.U2NStriderLarge", StatusStr="")
  427. //CreatureList[]=(CatStr="Other-Walk", NameStr="U2Pawns.U2Forager", StatusStr="")
  428. //CreatureList[]=(CatStr="Other-Walk", NameStr="U2Pawns.U2Chiton", StatusStr="")
  429. //CreatureList[]=(CatStr="Other-Walk", NameStr="U2Pawns.U2SentryBot", StatusStr="")
  430.  
  431. [U2AI.ScriptControllerBase]
  432. DebugMode=0
  433. //DebugMode=1                    // show internal debug info
  434. //DebugMode=2                    // dump commands and log executed commands
  435. //DebugMode=3                    // 1+2
  436. //DebugMode=4                    // dump events
  437. //DebugMode=8                    // dump control flow jumps (gotos, calls, onevent etc.)
  438. //DebugMode=11                    // dump everything but events
  439. //DebugMode=15                // dump everything
  440. ErrorMessageFrequency=3.0    // rate at which script errors are logged to screen in-game
  441.  
  442. [Engine.TriggerHelper]
  443. //bDebugMode=true            // log trigger debug info
  444.  
  445. [Engine.LicenseeController]
  446. DebugFlags=0                // no AI debug info
  447. //DebugFlags=7                // anims
  448. //DebugFlags=16                // basic AI (incl. state changes if bTrackStateChanges, etc.)
  449. //DebugFlags=32                // attacks / weapons
  450. //DebugFlags=64                // events
  451. //DebugFlags=128            // movement
  452. //DebugFlags=176            // all except anims and events
  453. //DebugFlags=240            // all except anims
  454. //DebugFlags=247            // all including anims
  455. //DebugForced=true            // show forced debug messages
  456. bTrackStateChanges=false
  457. //bTrackStateChanges=true    // log gotostate/goto information
  458.  
  459. [U2AI.U2NPCController]
  460. //bVisibleAI=true        // show/hide AI intermediate/final destination actors
  461.  
  462. [U2.U2Pawn]
  463. bDisableErrorColors=true
  464. bDisableErrorMessages=true
  465. DodgeXYVelocityScale=2.0
  466. DodgeJumpZScale=0.6
  467.  
  468. [U2.HitActorDebugInfoManager]
  469. XOffset=4
  470. YOffset=256
  471. bConsoleEcho=false
  472. bLogfileEcho=false
  473. bShowLevel=false
  474. bShowAgentInfo=false
  475.  
  476. [U2.ScoreboardInfoManager]
  477. XOffset=4
  478. YOffset=-20
  479. bConsoleEcho=false
  480. bLogfileEcho=false
  481.  
  482. [U2.U2PlayerController]
  483. bInstantRocket=false
  484. bAutoTaunt=false
  485. bNoAutoTaunts=false
  486. bNoVoiceTaunts=false
  487. bNoMatureLanguage=false
  488. bNoVoiceMessages=false
  489. bNoVoices=false
  490. bIgnoreNextWhenZoomed=true
  491. UIAlpha=255
  492. EnemyTurnSpeed=45000
  493.  
  494. [U2.U2PlayerNetTestController]
  495. bUseDuckToggles=false
  496. bUseLeanToggles=false
  497. bUseRunToggles=false
  498.